5.24 雅思写作考情复盘:题型常规,难度适中,这些要点你抓住了吗?

时间:2025-05-29 10:52:37  作者:网络 来源:网络
5 月 24 日的雅思纸笔考试落下帷幕,写作部分作为考试的重要板块,备受考生关注。此次写作任务涵盖小作文和大作文,整体题型较为常规,但在题目细节与观点论述上,对考生的语言运用和逻辑思维能力提出了一定挑战。接下来,我们就为大家详细复盘此次雅思写作考情,剖析题目要点,给出答题思路与建议。

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小作文

 

The table below shows the income and expenditure of Harckley Hall, a public place for hiring over the period of three years.

 

http://www.x-new.cn/zhuanti/ielts/

 

本次小作文考察的是动态表格。表格展示的是三年中收入和消费的数量变化情况。本题对于消费和收入的划分较细,所以数据量较大。动态图写作中,注意趋势和数据特征同时体现。项目组较多的情况下可以先分组,Income of Hiring Room和Income of Cafe一组,两类funding一组,总的收入、支出和利润一组。

 

1

Paragraph1-Introduction

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The table illustrates the revenue and expenses of Harckley Hall, a public venue available for hire, across a three-year period.

 

2

Paragraph 2--overview

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Overall, while the total income experienced a modest increase, the expenditure grew at a more pronounced rate, resulting in a decline in overall profit. Notably, the hiring room has consistently generated the highest income for Harckley Hall. 

 

3

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The income of the hiring room in year 1 was £ 34,000, 在此之后,收入grew and peaked at £ 35,000 in year 2. In the next year, 这类收入dropped by £ 3,000. Conversely, the income of the cafe decreased from £3,500 to £ 3,000 in the first two years, after which it jumped to £4,000. 在这三年中, the income of the hiring room was around 10 times higher than that of the cafe.

 

4

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在第一年和第二年,the funding of the local council remained the same, at £ 22,000. 在第三年,这一数据dropped to £ 21,000. On the other hand,在同一时期, the funding from other sources climbed steadily from £ 24,000 to 27,000.

 

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在第一年,the total income reached £ 83,500, before the figure rose to its highest level at £ 85,000 in year 2. 在这之后,总收入fell to £84,000. On the contrary, there was a spike from £56,000 to £62,000. 在同一时期,利润shrank from £27,500 to £22,000. 

 

 

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大作文

 

 

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Some people think that violent films and video games have negative effects on people and should be banned. Others think that they are just relaxation sources. Discuss both sides and give your own opinion.

 

本次大作文考察的是双边讨论,话题为犯罪类。这一类的话题往往写作难度较大,主要是部分话题词汇专业度比较高,需要平常对于话题表达和背景知识有所积累。双边讨论类型的题目要求不论自己立场如何,原来题目中所提到的立场都要有所讨论。

 

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写作思路

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本题立场可以选择这些电影和游戏能够让人们放松同时也有消极影响,但是不应该完全禁止。主体段1先写消极影响,包括增加现实生活的暴力行为和对价值观的负面影响。主体段2 反驳为什么不应该禁止,其中原因之一就是others提到的这是大家释放压力的途径,第二个主要因素是这类电影和游戏已经形成了高利润产业,是经济的一部分。结尾段总结论点并给出正确对待这类产品的方法。

 

Paragraph1-Introduction--引入观点 +个人观点陈述

 

Whether violent video games and movies should be prohibited is a topic that has been simmering in the public consciousness for decades. While some argue that they are harmful and not acceptable, others believe that they are means of relaxation. I acknowledge their negative impacts, but a blanket ban would be unjustified. 

Paragraph 2 - 讨论some观点中的消极影响部分

 

Argument 1 : increase real-world aggressive behaviour

Extension: Long-term exposure to violent movies or games 会让一些暴力价值观surreptitiously influence people. The violent ideologies conveyed in them可能会让人们,尤其是青少年to adopt extreme ways of handling conflicts.与此同时,driven by the curiosity about violent contents, 玩家或者观众 很可能imitate violent actions in real life.

 

Argument 2:  make people indifferent to the sanctity of life and laws.

Extension: 许多暴力游戏中,玩家可以 bypass failure and continue progressing by using items like “revival stones” or “extra life cards.” .这种游戏机制会让玩家foster a mentality which potentially desensitize players to the real-world consequences of violence and erodes their respect for the value of life. 在一些暴力电影中,主角respond to injustices with immediate aggression rather than legal recourse. Within these fictional narratives, 这些人 may get away with hurting others without facing accountability, 所以可能误导观众认为 violence is an effective or justifiable solution. 但是,在现实生活中,法律体制健全的国家都会让those who seek retribution outside the legal system may well end up behind bars themselves.

 

Paragraph 3 -- 反驳some提到的禁止+讨论others 提到的 relaxation sources

 

Link(段与段的衔接):While violent films and games do have harmful impacts, imposing an outright ban would be an overreaction.

Argument 1: one major reason is that violent games and films promote relaxation and ward off anxiety

Extension: 现实生活中,很多人都struggle with pressures from work, relationships, and academics. 暴力电影和游戏provide a virtual outlet where they can freely release 负面情绪。这些电影和游戏are designed to be immersive or challenging, 有助于为观众和玩家提供 a sense of accomplishment, resilience and satisfaction .

 

Argument 2: Another main factor is that violent content has become an integral part of the modern entertainment industry.

Extension: 目前,一些游戏和电影虽然depict brutal acts of violence,但是正是因为他们是a primary channel for venting pressure 而amass a vast consumer base, 从而driving substantial spending and stimulating economic growth.如果完全禁止,那么可能会jeopardize business profits and trigger public discontent。最终,会impede the development of this lucrative entertainment industry.

 

 

Paragraph 4--Conclusion

 

In conclusion, although violent games and films may contribute to real-world aggression and foster disregard for life and legal norms, a complete ban is not the solution. Instead, these products should be subject to stricter regulation and a comprehensive rating system. In addition, parents and educators must also take greater responsibility in guiding young audiences.

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